SuperPowerTycoonNEW
Tier list

Super Power Tycoon [NEW] Tier List — Role-First Power & Weapon Guide

This page uses role-first guidance for the exact Roblox experience. Exact S/A/B rankings are held because the public sources do not expose a complete roster, costs, damage, cooldowns, or matchups.

Checked date

2026-08-04

Rankings should be refreshed after codes, updates, balance changes, or repeated community reports.

Ranking criteria

Power, cost, utility, and scaling

Compare picks by clear speed, survival, unlock cost, support value, replacement risk, and late-game scaling.

Reference notes

Primary source and confidence

Primary source: official Roblox experience page and its named update text. Officially named entries are separated from player-language signals; recent videos and community reports do not become exact rankings without corroboration.

Rankings

Role and mode guidance

These cards group the verified entity and category evidence by progression, PvP, and defense use. The Hold label means exact tier placement is not safe yet.

HOLD

Powers

Progression and PvP category

Role-first only
progressionPvP choices

The official experience description confirms more than 30 powers and weapons, but does not publish a complete roster or safe numerical ranking.

Verification note: No team-combo claim is made; compare a power only after its in-game behavior is observed.

Evidence note: Primary source: official Roblox experience page, checked 2026-08-04.

HOLD

Weapons

Combat and territory defense category

Role-first only
defensecombat

Weapons are an official category in the game loop, but costs, damage, cooldowns, and the complete list are not exposed by the checked public sources.

Verification note: Use the defense guide for safe principles; do not treat this category as an exact tier.

Evidence note: Primary source: official Roblox experience page, checked 2026-08-04.

HOLD

Stretch Power

Named update entity

Official note
update watchpower reference

The official update log names Stretch Power. Its detailed mechanics, cost, cooldown, matchups, and ranking are held until verified.

Verification note: Read the Stretch Power guide for what is known and what still needs in-game confirmation.

Evidence note: Official Roblox update text; mechanics remain an open data gap.

HOLD

Science

Named update entity

Official note
update watchpower reference

The official update log names Science. No exact tier, cost, damage, cooldown, or unlock path is claimed.

Verification note: Keep Science as an update spotlight, not a permanent best-pick claim.

Evidence note: Official Roblox update text; detailed behavior is not exposed in the checked response.

HOLD

Science PVP

Named PvP update entity

Official note
PvP watchdefense context

The official update log names Science PVP. PvP behavior and balance need direct verification before any ranking.

Verification note: Use the Science PVP guide for safe, non-exploit PvP fundamentals.

Evidence note: Official Roblox update text; combat details remain unverified.

Progression roles

Start with the official tycoon loop, then verify the next power or weapon in-game before treating it as a best pick.

PvP utility

Use Science PVP as a named update watch; exact matchups, damage, and balance remain unverified.

Territory defense

Weapons are relevant to the official fight-and-defend loop, but no numerical defense ranking is published here.

Change log

Latest adjustment: role-first evidence

The launch version moved from generic best-pick language to role-first guidance for Powers, Weapons, Stretch Power, Science, and Science PVP. Exact tiers remain on hold until the roster and mechanics can be verified.

Exact-tier hold

Why rankings are not final yet

The game is early access and the checked public response does not expose a complete powers/weapons roster or balance table. A transparent role-first guide is more useful than a fabricated S/A/B list.

Get codesUse the progression plannerCheck official links
Common player questions

Questions this page answers

These topics are kept here so a player can move from the question to the relevant next action.